What's new
What we have changed, and what players and visitors have asked for. We write only what has really changed.
October 2026
- Short breaks. A "A calm break" button on the start screen picks a short flat walk, and each walk can be opened with a link. The families page lists them.
- A quiet minute. At the end of a walk, "Pause for a minute" opens a still screen with slow lights and a few gentle lines. There is no timer, and Back or Esc leaves.
- Weather choice. In Settings you can choose clear skies, or soft rain where a place has it.
- Summaries you can share. A signed-in player can make a private link to a short summary of their walks. The player picks what it shows, it expires, and it can be switched off.
- My notes and "What helps me". A place in the journal for a player's own words and their own list of things that help, kept private unless they choose to share them.
- For professionals, and for families and teachers. Pages that say plainly what Dhukarr is and is not.
- An accessibility page, including what is still not good enough.
- Easier to read. Link and footer colours, and a few headings, were fixed after an accessibility check of every page.
Earlier
- The name. The game is now called Dhukarr. It is a Yolŋu Matha word; see the About page for what we know and what we are still learning.
- Climb notes. Each walk plan now says how much uphill to expect: gentle, some climbing, or a real climb, measured from the real elevation of the track.
- Terrain. The ground along each track follows the real shape of the land more closely.
- Walks in Melbourne. Four walks through the real streets, arcades and laneways of the city centre.
You said, we did
We read every message. Some of the changes above started as requests, such as clearer notes about hills. If something would help you, tell us on the contact page or with "Tell us what you think" in the game.