About
The story behind the campfire.
About the game
Dhukarr is a calm walking game set in real Australian places: Uluṟu, Kings Canyon, Ormiston Gorge, Kakadu, Litchfield, Karijini, the Daintree, Wilpena Pound, the Grampians, Wilsons Promontory, Tidbinbilla, Cradle Mountain, Freycinet, Ningaloo, the Blue Mountains and Jervis Bay. You walk the real tracks at your own pace, notice small things, spot native animals, sit at the stops and keep a nature journal. There are no timers, no scores, and nothing can go wrong.
We made it to feel calm and unhurried: predictable, gentle, and easy to adjust, with a Rest button that pauses everything at any time. Full controls and settings are on the How to Play page.
Meet the Cofounders
Three people, one dog, zero survival experience, one Wi-Fi connection. Here's who's behind the campfire.
IK
Has never been camping, has strong opinions about how camping should work. Personally responsible for the dingo sound effects sounding "too polite" in early builds.
GG
Insists the campfire crackle sound is "the best part of the whole game." Once got lost for 20 minutes in a game she was play-testing on her own laptop.
RG
Wrote a 40-slide deck about crocodile hitbox sizes. Nobody asked. Everybody's grateful, probably.
Coco
A brown cavoodle who joined the team for the crumbs and stayed for the group hugs. Reviews every build by whether it involves throwing a ball; most don't, and she lets us know. Her official duties include supervising snack breaks, pre-approving campfire smells, and providing moral support during 2am bug fixes.
About the name
Dhukarr is a word from Yolŋu Matha, the languages of the Yolŋu people of north-east Arnhem Land. It is commonly translated as path, road or way. We chose it because this game is about walking a path slowly and noticing what is there.
We want to be honest about this. The game was not made by Yolŋu people, and we have not asked for permission to use the word. We do not speak for Yolŋu people, and we do not claim any special knowledge of the language or the culture it belongs to. The walks in this game cover the Country of many different peoples, and each place is described only as carefully as we are able to.
We pay our respects to the Yolŋu people, to their Elders past and present, and to their languages, which carry knowledge that is thousands of years old. If you are Yolŋu and would like to tell us how this word should be used, or that it should not be used here, please contact us. We will listen, and we will change the name if we are asked to.
Credits and open data
Real places, real data. Map shapes (walking tracks, lakes, viewpoints and land cover) are © OpenStreetMap contributors, available under the Open Database Licence (ODbL). The routes, lake outlines and land cover we derived from that data are published under the same licence in the open-data folder of this site. Elevation comes from NASA SRTM. Birds and plants come from species records of the Atlas of Living Australia and its contributors, including iNaturalist Australia.